[Demonstration] Collapse: Star Rail, full of charms to contain everything in 15 minutes

  • Game Name: Collapse: Star Rail

  • Genre: RPG

  • Service / Developer: Hobo Bus / Hobo Bus

  • Yo: 'Collapse: Star Rail' is the first of the collapse IP to add an open world to the turn-based RPG. In this G-Star demonstration, based on the second CBT held in May, there was a place where you can freely combine and test the characters released in some sections of the story.

'Collapse: Star Rail', a new work of the representative IP 'collapse' series of Hobo Bus, will be demonstrated at G-Star in BEX CO, Susan from 17th to 20th. In May, it was a collapse: Star Rail, which showed the cross-section in the global second CBT, but we set up a demonstration booth to show more users for G-Star.

The characteristic of 'collapse: Star Rail' is that it is a turn-based RPG. The 'collapse' IP has been based on real-time action, and it was a game that supported real-time action even if you saw other works of Hobo Bus, such as 'Won shin' and 'Genres Zone Zero'. However, Hobo Bus has introduced a turn-based SRPG that has never been tried.

In addition, RPG, which supports mobile-PC cross play, was generally a stage-style method, and it was also noticeable that the exploration-combat transition occurred at the open world at the open world like console RPG. However, it is not a seamless style, but a classic JRPG formation that only illuminates the sections centered in the story in a limited world that clearly draws the boundaries in each field.

The skill is composed of three types of normal attacks, combat skills, and ultimate, and does not consume MANA for each character, but as a party member shares the skill gauge, who uses the skills of the party members and the skills of the party are next. You need to worry about turning. In addition to simply attacking enemies, giving rebuffs and buffs, as well as covering allies, and accelerating the turn to the skill that counterattacks instead of being attacked, it is a collapse to cope with the threatening pattern of the enemy boss. Because it was the strategy of Star Rail.

In addition, the usual water and bite was not a five-property structure, but an attempt to reduce the aspect of relying on only one property, such as interpreting it as an enemy's weakness attribute to break the shield quickly and disabled for a while and put the weakness attribute as a stack. Before the start of the battle, if a representative character attacks, the 'bid' can be triggered and more advantageous, so it also has the strategy of seeing the enemy's position and defeating it with preemptive attacks.

Unfortunately, in this G-Star demonstration, the buildup of exploring the field and proceeding with the story was not disclosed. Of course, if you have a 'collapse' user, you can see a familiar face, but it feels unfamiliar to the situation in which Bronx is suddenly hostile in the demonstration version.

Due to the nature of the collapse series, many complex settings are intertwined. The protagonist and the party, called the Pioneer, and the group are traveling through the galaxy trains to collect the seeds of disasters sown throughout the universe, and they visit Amarillo 6 Planets with parallel world Bronze and suddenly flock to sinners. In order to avoid pursuit, it entered a kind of dungeon 'inheritance', which was caused by unstable construction, but eventually Bruneau, a local, was waiting for the expected escape. So in the end, the part that could not avoid fighting is the G-Star demonstration build.

The story dungeon itself is not very long, but it is also a section that contains the basic mechanisms seen in the Star Rail. Seeing the enemy's protective film properties, which mainly appears before entering the thermal world, they form a party accordingly, or enter the mini-map function in the thermal world, so that the switch or various gimmicks are explored directly like a classic game. You can get a glimpse.

The most important point in this demonstration is that instead of excluding growth factors, all the characters that appeared in CBT are unlocked in addition to the new characters released in TGS for a while. So the user who enjoyed the CBT could see what the character he hadn't picked up was, what skills they had, and who would have good synergy. The weapons, the weapons, the scars corresponding to the destiny, and the relics similar to the relics were also applied to the grass, which used to use the characters that are well-prepared in advance. Especially I wanted to use Limeño personally, but I could use it without a circle in the demonstration that I haven't been out of CBT.

Second

However, the taste of reading so-sun and predicting enemy patterns, which is common from the turn-based RPG, was a bit disappointing to feel in the G-Star demonstration. As the character is a pool, the specifications of the Bronx and Mobs have been raised accordingly. No. I would have chosen the section because of the balance and demonstration of the story, boss, and dungeon configuration, but I think the 15-minute time was too short to show all the vast settings, strategy, and adventures.

Still, I expect to show something more to attract attention in a short time in additional tests and formal launches after the demonstration and the commitment to the Hobo buses that have already been familiar with the familiar framework.

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