"Escape from Tarkov" latest patch delivery including revolver addition and NVIDIA DLSS compatible

Developer Battlestate Games delivers the latest patch "0.12.12.15.4" of Hardcore FPS " Escape From Tarkov ". This patch contains the addition of the revolver introduced in the "TARKOVTV LIVE" that was held the other day, and the NVIDIA DLSS correspondence. The main additional features are as follows.

  • NVIDIA DLSS

Add NVIDIA DLSS 2.3.1 to the game.

DLSS was developed to improve frame rate when GPU utilization is high. If the game is already working at high frame rates, the graphics card frame rendering time may be earlier than DLSS execution time. In this case, you can not raise the frame rate, so no DLSS is required. However, if the graphics card is loaded (60 fps or less), DLSS can improve optimal performance and maximize DLSS by raising graphics settings.

  • DLSS only works with NVIDIA graphics card equipped with RTX technology.

    • DLSS improves FPS only if the graphics card before using DLSS is operating with 97 to 100% utilization.

    • If the GPU does not operate with a high utilization rate, higher graphics settings can be selected and used. And enable DLSS.

    • DLSS is the most effective in high resolution. A monitor with a resolution of 2560x1440 or more is recommended.

  • Auxiliary tools used in some craft recipes have been returned to the stash after craft completion.

  • Add weapons and armor repair kit. These kits can be discovered by Raid, but can only be used when not participating in the raid. The effect of the repair kit is affected by weapon maintenance and skills skills.

  • Add a revolver.

    • 9x19 chamber chiappa rhino 200ds

    • .357 CHIAPPA RHINO 50DS in Chamber

  • Add new ammunition type.

    • .357 Magnum Soft Point

    • .357 Magnum JHP

    • .357 Magnum Hollow Point

    • .357 Magnum fmj

  • Currently. 40 SW chamber and 9x21 ITA chamber ChiAppa Rhino will be added.

  • Added a revolver mastering level.

  • Improve Rogue AI and strengthen teamwork.

  • Review the Spawn Mechanism of SCAV, eliminate the spawn near the player or inside the object. In addition, it is intended to prevent player SCAV from spawning on SCAV or Rogue's sniper position.

  • The NEXT button can be clicked before the model is fully loaded on the PMC Usec / Bear faction selection screen.

  • Updated the sound of pouch interaction with some weapons and bullet types.

  • Change the status of elite level skill "Endurance".

    • Respiratory recovery speed is 50% (previously 100%)

    • Stamina increase to 20% (previously 25%)

  • Added functions that can sort tasks per location in the quest menu.

  • Reward the behavior of SCAV in battle with Tagilla in Factory.

  • Added inertia at the acceleration and deceleration of bot.

  • Added velocity setting at the time of turning and driving of the bot.

  • Bot has not been fired at the time of posture switching, such as down and rising.

Tech SOMETHING - Is Intel REALLY REALLY REALLY GOING UNDER....?!

  • Added operation task change function to the trailer quest menu. The changed task is treated as a failure. The cost of change will increase until the task's completion timer will break.

  • Environmental sound (wind and rain, etc.) during Raid was invalidated.

  • Add new type of operation task to eliminate enemies using a specific weapon class, such as "Sniper Rifle" or "Assault Rifle".

  • Add overheat function to some weapon attachments.

  • When killed by the player SCAV, the player's nickname appears on the death screen.

  • Added "Connection Type" tab to game settings. Select "HTTP" if you have problems with access to the Lobby Features section. This setting does not affect raid game performance.

Please check the official patch note for other adjustments, modifications and optimization. The time it takes to introduce patches is planned for about 2 hours (extension as needed), and there is not to be able to access the game during that time.

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