Lol: Riot assumes its failure with mythical objects and announces a great change in its operation

When the new mythical objects arrived at League of Legends , one of Riot Games's great goals was to make the champions use in each game a different item. The developers were happy if there were a few characters that always chose the same option, but wanted with all their forces that there were at least two or three alternatives for the bulk of the heroes present in the video game. It goes without saying that the company could never celebrate great successes in this regard, remaining silent throughout the last year. However, an employee has now wanted to confirm a great change of plans.

A forced change in the development of League of Legends

Matt Leung-Harrison is one of the main responsible for the League of Legends balance and has spoken with respect to the items in the following terms: As we have seen the evolution of mythical objects, we have felt more comfortable With what items of other categories appear as the first purchase (...) In the long term we consider the possibility of adding more mythical items that adapt to different champions or styles. We also think about reduce the requirement that a mythical should always buy himself first and we want to move more legendary objects to this initial space.

Item Although in the first place the change may seem of little size, the truth is that it is a great transformation for League of Legends . Since the introduction of the aforementioned mythical objects, developers have carried out balance adjustments with the sole purpose that these items were imposed on others. A remarkable example is Argot, who was the first champion who revealed himself against the most popular articles of the game to first buy the titanic hydra. A situation for Riot Games punished the character with an unnecessary NERF.

In this sense, the developer seems to embrace now that champions like Relic or Dog’maw are decanted by the blade of the king ruined as the first object in a large percentage of her games. Even a second employee of Riot Games has assured that it is a change of proceeding in the approach to the mythical objects on which the developer workers have spoken long and lying. The current logic has not yet been specified by developer employees. However, it seems that as long as the equilibrium of the game is not broken elections will be allowed that skip the already old standards of the company.

The truth is that the new Riot Games plan approaches much more to the reality of the League of Legends community. The players have demonstrated on many occasions, the most recent in the case of Heparin, that objects are chosen to a greater extent by custom or following the fashions of professionals than for their efficiency in the games. In this sense, The human factor seems the key to the failure of the developer when ensuring that all the heroes of the game have a great diversity of objects at their disposal.

The figures are available for the entire community and show that almost all champions have at least two or three options that offer similar performance in the games. However, two years later the League of Legends community did not adapt to this diversity of options and A change of course seems the logic option . In a way the game will be the players want to be.

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